Arcade Game

Deep Sea

Game Summary

In this audio-only game, players don a mask that obscures their vision and takes over their hearing, plunging them into a world of blackness occupied only by the sound of their own breathing and the rumbles made by unseen terrors.

Developer Bio

When not developing interactive experiments like Deep Sea, Robin Arnott is an audio designer for games at his studio WRAUGHK in Austin, TX. He has a beard and funny hair.